![]() This would effectively improve the visibility, just like in ow1. In the case of 1080p res, for example, with a reticle crosshair outline set to a thickness of 1 and an outline opacity of 100%, this outline should appear as a fully opaque, 1-pixel-wide sharp solid black line. With this option added, however you haven’t raised the outline opacity value to make it complete opaque and more visible. (The outline thickness option is not very useful as it increases the crosshair’s thickness and obstructs the view.Īt present, increasing the ‘outline thickness’ does not really enhance visibility or contrast it only transforms the outline into a thicker, transparent, and blurry outline, due to the double layer outlines problem, details in point 4. The current outline in Overwatch 2 is too transparent. We have been requesting an increase in the ‘outline opacity’ setting’s max value since ow2 season 1 to make the outline completely opaque for better visibility.The dot layer used to overlay the reticle crosshair instead of having a dedicated space in the center.Increasing the outline thickness gradually enlarges the center gap as well. As soon as the outline opacity is greater than 0, the entire center gap becomes broken. This is why the center gap is correct when the outline opacity is set to 0. The calculation of the center gap currently includes the outline thickness of the crosshair, which should not be the case. ![]() Unfortunately I am unable to include screenshots to help understanding the issues. I have finally identified the reasons behind the bugs related to the crosshair visibility, center gap etc. Together, we can all contribute and help to make Overwatch a better game! (Because this is how this forum works: threads with a higher reply and like ratio will receive higher priority!) ![]() PLEASE CONSIDER LEAVING A COMMENT AND GIVING A LIKE TO HELP US GRAB DEVS’ ATTENTION AND ADDRESS THESE ISSUES! ![]()
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